Bid Whist Plus presents a classic trick-taking card game where bidding determines the trump suit and ranking of cards. Play Classic Bid Whist with essential partnerships and bidding, or try Solo and Whist variants to play without partners or where the trump suit is pre-determined with each round. Invite family and friends, or test your skills and strategies with thousands of players from our vibrant Bid Whist Plus community. Join or create a table to play Bid Whist Plus anytime, anyplace, free on mobile!
See full list on coololdgames.com. The classic game of whist is a plain-trick game without bidding for 4 players in fixed partnerships. There are four players in two fixed partnerships. Partners sit facing each other. A standard 52 card pack is used.
The Whist card game is a trick-taking card game of English origin, finding play since the early 18th century. Unlike other trick taking games, the Whist game is split into two phases.
Whist is a game designed for 2 or 4 players. Whist’s most classic form involves 4 players, but has since been superseded by the 2-player variant, which adds the multi-phase stages which rewards thinking ahead.
All you need to play Whist is the standard52-card Anglo American deck with Jokers removed. The following guide will befocused on the 2-player variation of Whist.
In Whist, the aim is to win the most tricks in the 2nd phase. The player winning the most tricks will win the round. Before the game begins,players specify a point threshold. The player reaching the point thresholdfirst across multiple rounds wins the game.
Before the game begins, a dealer isdetermined by card splitting. The player drawing the higher card will be thedealer.
Each player is dealt 13 cards, one at atime. The remaining 26 cards are set aside to form the draw pile. The top cardof the draw pile is flipped over, and the suit of the revealed card will be thetrump suit for the round.
Trick-taking involves each player plays acard. The player who leads the trick determines the leading suit, and theopponent must follow-suit if possible. Note that this rule is different fromother trick-taking card games, where players can choose to forfeit rounds bynot following suit even if they can.
If both players follow suit, the playerplaying the highest-ranked card will win the trick. Players can also overridesuits by playing the trump suit, which outranks other cards.
The player winning the trick will lead thenext trick.
The basic Whist game rules for 2 players are:
Whist scoring is based on the final number oftricks won after Phase 2 concludes. Each trick won is worth 1 point each, andthe winning player is awarded the difference between tricks won.
For example:
Player 1 wins and is awarded 3 points.
This is a whist hand played in Phase 1, showing how playerscan improve their hands.
Revealed Card: 5♦
Player 1’s hand: J♦ 8♦ 4♦ 3♦ K♣ J♣ 10♣ 6♠ 4♠ 2♠ A♥ K♥ 2♥
Player 2’s hand: A♦ K♦ 10♦ 8♦ 7♦ 9♣ 8♣ 7♣ 5♣ Q♠ J♠ 10♠ 7♥
Since the first card is the trump suit for the round, it is always desirable, and players should always seek to win the trick for it. Player 1 leads the trick, and plays theA♥ to guarantee the trick. Player 2 must follow suit, and plays their only 7♥.
Player 1 wins the trick and gets the card. Player 2 gets the unrevealed 2nd card of the draw pile, which is a Q♣.
Revealed Card:Q♦
Player 1’s hand: J♦ 8♦ 5♦ 4♦ 3♦ K♣ J♣ 10♣ 6♠ 4♠ 2♠ K♥ 2♥
Player 2’s hand: A♦ K♦ 10♦ 8♦ 7♦ Q♣ 9♣ 8♣ 7♣ 5♣ Q♠ J♠ 10♠
Since Player 1 won the 1st trick, they lead the 2nd trick as well. Knowing that Player 2 does not have good cards from the ♥ suit, Player 1 plays their K♥ card. Player 2 is unable to follow suit since they do not have a card from the ♥ suit. Hence, Player 2 plays their 7♦ card, which wins by default since it is of the trump suit.
This continues until all cards are removed.
Whist can be played online through simulators, such as on CardGames.io. They also offer popular games like go Euchre and Cribbage.
Whist has popular variations such as Bid Whist and Knockout Whist.
In Whist, Aces are the highest rank, and 2s are the lowest.
4-player Whist removes the 1st phase, but retains the rule that players must follow suit if possible.